Cinematic Editor Work

Call of Duty: Modern Warfare 2

In Game Level: Kill or Capture

  • Summary: Task Force 141 along with Mexican Special Forces are en route to Hassan’s last known location.

  • Software Used: Adobe Premiere Pro, Rad Video, Maya, Perforce, Pro Tools

  • Hardware Used: Atomos Shogun Capture Device

  • Actors performances are captured in mocap/performance capture using Lightstorm on stage

  • Previs/Layout done by Infinity Ward animation team using Maya

  • Made in collaboration with Blur Studio, who took the previs and finalized animation to look how it does in the final cut.

  • Finishing done by Therapy

  • Facial performances captured by Di4D & animated using their proprietary PURE4D pipeline

In Game Level: Alone

  • Summary: Graves betrays Task Force 141 & Mexican Special Forces resulting in a gunfight in the rain at the entrance of HQ.

  • Software Used: Adobe Premiere Pro, Rad Video, Maya, Perforce, Pro Tools

  • Hardware Used: Atomos Shogun Capture Device

  • Actors performances are captured in mocap/performance capture using Lightstorm on stage

  • Previs/Layout done by Infinity Ward animation team using Maya

  • Made in collaboration with Blur Studio, who took the previs and finalized animation to look how it does in the final cut.

  • Finishing done by Therapy

  • Facial performances captured by Di4D & animated using their proprietary PURE4D pipeline

In Game Level: Dark Water

  • Summary: Task Force 141 & Mexican special forces have captured Valera (El Sin Nombre). They negotiate a deal to find where the American missiles are that Hassan has stolen.

  • Software Used: Adobe Premiere Pro, Rad Video, Maya, Perforce, Pro Tools

  • Hardware Used: Atomos Shogun Capture Device

  • Actors performances are captured in mocap/performance capture using Lightstorm on stage

  • Previs/Layout done by Infinity Ward animation team using Maya

  • Made in collaboration with Blur Studio, who took the previs and finalized animation to look how it does in the final cut.

  • Finishing done by Therapy

  • Facial performances captured by Di4D & animated using their proprietary PURE4D pipeline

Call of Duty: Modern Warfare 3

In Game Level: Trojan Horse

  • Summary: Captain Price confronts General Shepherd in his office after Makarov murders Soap.

  • Software Used: Adobe Premiere Pro, Rad Video, Maya, Perforce, Pro Tools

  • Hardware Used: Atomos Shogun Capture Device

  • Actors performances are captured in mocap/performance capture using Lightstorm on stage

  • Previs/Layout done by Infinity Ward animation team using Maya

  • Made in collaboration with Blur Studio, who took the previs and finalized animation to look how it does in the final cut.

  • Finishing done by Therapy

  • Facial performances captured by Di4D & animated using their proprietary PURE4D pipeline

In Game Level: Tundra

  • Summary: Task Force 141 tells General Shepherd he needs to testify to Congress.

  • Software Used: Adobe Premiere Pro, Rad Video, Maya, Perforce, Pro Tools

  • Hardware Used: Atomos Shogun Capture Device

  • Actors performances are captured in mocap/performance capture using Lightstorm on stage

  • Previs/Layout done by Infinity Ward animation team using Maya

  • Made in collaboration with Blur Studio, who took the previs and finalized animation to look how it does in the final cut.

  • Finishing done by Therapy

  • Facial performances captured by Di4D & animated using their proprietary PURE4D pipeline

In Game Level: Reactor

  • Summary: Makarov regroup with Konni forces, gives a speech, and sets the tone for the upcoming events that will unfold

  • Software Used: Adobe Premiere Pro, Rad Video, Maya, Perforce, Pro Tools

  • Hardware Used: Atomos Shogun Capture Device

  • Actors performances are captured in mocap/performance capture using Lightstorm on stage

  • Previs/Layout done by Infinity Ward animation team using Maya

  • Made in collaboration with Blur Studio, who took the previs and finalized animation to look how it does in the final cut.

  • Finishing done by Therapy

  • Facial performances captured by Di4D & animated using their proprietary PURE4D pipeline

Call of Duty Modern Warfare III (All Cinematics)

I contributed to the Main Campaign/Story Mode cutscenes as a Cinematic Editor on Modern Warfare 3 at Infinity Ward. This is a complete movie showcasing all of the game's scenes. I used Adobe Creative Suite to create these scenes, mainly Adobe Premiere Pro and Adobe After Effects.

Call of Duty Modern Warfare II (All Cinematics)

I contributed to the Main Campaign/Story Mode cutscenes as a Cinematic Editor on Modern Warfare 2 at Infinity Ward. This is a complete movie showcasing all of the game's scenes. I used Adobe Creative Suite to create these scenes, mainly Adobe Premiere Pro and Adobe After Effects.

Modern Warfare 2 Shadow Siege Cutscenes

As a cinematic editor at Infinity Ward, I contributed to these Season 5 Shadow Siege cutscenes. I created these scenes using Adobe Creative Suite, mainly Adobe Premiere Pro and Adobe After Effects.

Modern Warfare II Raid Cutscenes

As a cinematic editor at Infinity Ward, I contributed to these Seasonal Raid cutscenes. I created these scenes using Adobe Creative Suite, mainly Adobe Premiere Pro and Adobe After Effects.

Dark Water Level Presentation

As a cinematic editor at Infinity Ward, I contributed to this level presentation which was shown at the Summer Games Fest 2022.