Cinematic Editor Work
Call of Duty: Modern Warfare 2
In Game Level: Kill or Capture
Summary: Task Force 141 along with Mexican Special Forces are en route to Hassan’s last known location.
Software Used: Adobe Premiere Pro, Rad Video, Maya, Perforce, Pro Tools
Hardware Used: Atomos Shogun Capture Device
Actors performances are captured in mocap/performance capture using Lightstorm on stage
Previs/Layout done by Infinity Ward animation team using Maya
Made in collaboration with Blur Studio, who took the previs and finalized animation to look how it does in the final cut.
Finishing done by Therapy
Facial performances captured by Di4D & animated using their proprietary PURE4D pipeline
In Game Level: Alone
Summary: Graves betrays Task Force 141 & Mexican Special Forces resulting in a gunfight in the rain at the entrance of HQ.
Software Used: Adobe Premiere Pro, Rad Video, Maya, Perforce, Pro Tools
Hardware Used: Atomos Shogun Capture Device
Actors performances are captured in mocap/performance capture using Lightstorm on stage
Previs/Layout done by Infinity Ward animation team using Maya
Made in collaboration with Blur Studio, who took the previs and finalized animation to look how it does in the final cut.
Finishing done by Therapy
Facial performances captured by Di4D & animated using their proprietary PURE4D pipeline
In Game Level: Dark Water
Summary: Task Force 141 & Mexican special forces have captured Valera (El Sin Nombre). They negotiate a deal to find where the American missiles are that Hassan has stolen.
Software Used: Adobe Premiere Pro, Rad Video, Maya, Perforce, Pro Tools
Hardware Used: Atomos Shogun Capture Device
Actors performances are captured in mocap/performance capture using Lightstorm on stage
Previs/Layout done by Infinity Ward animation team using Maya
Made in collaboration with Blur Studio, who took the previs and finalized animation to look how it does in the final cut.
Finishing done by Therapy
Facial performances captured by Di4D & animated using their proprietary PURE4D pipeline
Call of Duty: Modern Warfare 3
In Game Level: Trojan Horse
Summary: Captain Price confronts General Shepherd in his office after Makarov murders Soap.
Software Used: Adobe Premiere Pro, Rad Video, Maya, Perforce, Pro Tools
Hardware Used: Atomos Shogun Capture Device
Actors performances are captured in mocap/performance capture using Lightstorm on stage
Previs/Layout done by Infinity Ward animation team using Maya
Made in collaboration with Blur Studio, who took the previs and finalized animation to look how it does in the final cut.
Finishing done by Therapy
Facial performances captured by Di4D & animated using their proprietary PURE4D pipeline
In Game Level: Tundra
Summary: Task Force 141 tells General Shepherd he needs to testify to Congress.
Software Used: Adobe Premiere Pro, Rad Video, Maya, Perforce, Pro Tools
Hardware Used: Atomos Shogun Capture Device
Actors performances are captured in mocap/performance capture using Lightstorm on stage
Previs/Layout done by Infinity Ward animation team using Maya
Made in collaboration with Blur Studio, who took the previs and finalized animation to look how it does in the final cut.
Finishing done by Therapy
Facial performances captured by Di4D & animated using their proprietary PURE4D pipeline
In Game Level: Reactor
Summary: Makarov regroup with Konni forces, gives a speech, and sets the tone for the upcoming events that will unfold
Software Used: Adobe Premiere Pro, Rad Video, Maya, Perforce, Pro Tools
Hardware Used: Atomos Shogun Capture Device
Actors performances are captured in mocap/performance capture using Lightstorm on stage
Previs/Layout done by Infinity Ward animation team using Maya
Made in collaboration with Blur Studio, who took the previs and finalized animation to look how it does in the final cut.
Finishing done by Therapy
Facial performances captured by Di4D & animated using their proprietary PURE4D pipeline
Call of Duty Modern Warfare III (All Cinematics)
I contributed to the Main Campaign/Story Mode cutscenes as a Cinematic Editor on Modern Warfare 3 at Infinity Ward. This is a complete movie showcasing all of the game's scenes. I used Adobe Creative Suite to create these scenes, mainly Adobe Premiere Pro and Adobe After Effects.
Call of Duty Modern Warfare II (All Cinematics)
I contributed to the Main Campaign/Story Mode cutscenes as a Cinematic Editor on Modern Warfare 2 at Infinity Ward. This is a complete movie showcasing all of the game's scenes. I used Adobe Creative Suite to create these scenes, mainly Adobe Premiere Pro and Adobe After Effects.
Modern Warfare 2 Shadow Siege Cutscenes
As a cinematic editor at Infinity Ward, I contributed to these Season 5 Shadow Siege cutscenes. I created these scenes using Adobe Creative Suite, mainly Adobe Premiere Pro and Adobe After Effects.
Modern Warfare II Raid Cutscenes
As a cinematic editor at Infinity Ward, I contributed to these Seasonal Raid cutscenes. I created these scenes using Adobe Creative Suite, mainly Adobe Premiere Pro and Adobe After Effects.
Dark Water Level Presentation
As a cinematic editor at Infinity Ward, I contributed to this level presentation which was shown at the Summer Games Fest 2022.